I am making a short looping animation with a few small movements and no spoken dialogue. The generated music idea fits the mood, but a persistent bright texture keeps drawing my attention away from the movement. I could revise the sound, replace the sketch, or allow longer quiet gaps around the actions. I found the term suno shimmer but I have not established the cause of this particular texture. Is your first comparison with the animation playing, or with the sound alone before checking the picture? I want the little movements to remain readable without making the whole soundtrack feel empty. The loop will play on a small screen as well as headphones, so I can check both contexts. I would keep the comparison volume consistent and use the same section of animation. What comparison method helps you stay aware of the initial problem after several playbacks? |